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Vaporize

Vaporize

VAPORIZE was created for my undergraduate capstone project. The team was composed of myself and another programmer. I worked on the weapon systems, including designing and implementing the core shooting mechanics and a weapon upgrade tree that extended the functionality of each weapon. I focused on making the gunplay feel responsive and satisfying to match the fast-paced “boomer shooter” style. I also designed and built the level, placing enemies to shape how each encounter plays out, and added health and ammo pickups to support the gameplay loop. This project was a great opportunity to bring together multiple systems and see how they all interact in a finished game.

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